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SAW (2009)

Saw & Saw II – Interactive Traps and Gameplay Devices

Zombie Studios | Maya, Photoshop

Created a wide range of interactive traps, mechanical puzzle devices, and gameplay props for the multi-platform horror titles Saw and Saw II. Responsibilities included modeling, UV layout, texturing, rigging, and animation of assets used throughout the games' puzzle and trap systems.

Notable assets included the iconic Reverse Bear Trap, Venus Fly Trap, Shotgun Collar, Buzzsaw Trap, IV Trap, and multiple custom gameplay devices designed specifically for interactive puzzle sequences. Assets required mechanically believable construction, animated functionality, and clear gameplay readability while operating within Xbox 360 and PlayStation 3 performance constraints.

This work demonstrates experience creating mechanically complex real-time assets, combining hard-surface modeling, animation, and gameplay-focused design for shipped commercial titles.

Beauty Render

Beauty Render

Beauty Render - back side

Beauty Render - back side

Back Breaker Trap

Back Breaker Trap

Venus Flytrap Helmet Trap

Venus Flytrap Helmet Trap

Shotgun Collar Trap

Shotgun Collar Trap

Puzzle Box

Puzzle Box

Buzz Saw Trap

Buzz Saw Trap

IV Trap

IV Trap

Reverse Bear Trap Wireframe

Reverse Bear Trap Wireframe

Puzzle Components

Puzzle Components