Senior Realtime Content Creator with 20 years of experience shipping commercial games and creating real-time digital twins for VR training. Skilled at transforming complex ideas into polished, performant experiences.
Built Unreal Engine digital twins that enabled technicians to safely practice aircraft maintenance procedures in immersive VR environments.
Teach college courses in 3D modeling, animation, game art, and Unreal Engine, preparing students for professional production workflows.
Created real-time digital twins of military aircraft, satellites, hydro test facilities, and other complex systems for VR pilot and maintenance training.
Pioneered a CAD-to-real-time pipeline that transformed engineering models into optimized Unity assets, enabling efficient production of large-scale simulation projects.
Taught nearly the entire 3D curriculum, from modeling and animation to game art and rendering, mentoring students for careers in game development and visualization.
Owned gameplay art for SAW and SAW II, creating traps, puzzles, and interactive environments in Unreal. Served as primary weapon artist on Blackwater and contributed to Blacklight: Retribution.
Created environment art for Tomb Raider: Anniversary and NFL Street 3, contributing to my first shipped commercial titles.
Established a foundation at my first studio job. Worked on several unreleased titles as well as Hit & Myth for the Gizmondo.