Versatile 3D Artist with 15+ years of production experience across AAA games, VR platforms, and real-time applications. Expert in full 3D pipeline with strong leadership experience and collaborative studio workflows. Currently contributing to cutting-edge VR training platforms while staying current with industry trends.
• Create high-fidelity 3D assets for EMPACT VR training platform, maintaining AAA visual quality standards.
• Develop interactive Unreal Engine Blueprints for dynamic VR experiences and user interactions.
• Collaborate with cross-functional teams to deliver assets within tight production deadlines.
Provided 3D asset creation for government VR training applications, ensuring performance optimization for
real-time rendering.
• Produced high-impact promotional materials for industry trade shows, directly contributing to client acquisition.
• Collaborated with technical directors and programmers to implement efficient art pipelines and workflows.
Created signature gameplay elements including all puzzles and traps for SAW and SAW II commercial releases.
• Authored weapon models and assets for Blackwater and Blacklight franchises.
• Directed team of in-house and off-site artists for serious simulation game production (2013-2014).
• Managed art from off-site contractors as Outsource Manager, ensuring quality standards and delivery schedules.
• Created realistic environments and assets for government training simulations.
Contributed to major releases including Tomb Raider: Anniversary Edition and NFL Street 3
Directed team of artists on high-profile Lord of the Rings title, managing art direction and team coordination.
• Teach Environment Design with Unreal Engine and advanced 3D modeling techniques.
• Provide mentorship and portfolio guidance to students entering the games/VR industry.
• Delivered courses in 3D Foundations, Rigging, Lighting, and Graphic Design.
• Awarded Teacher of the Year (2019 & 2020) for student-voted excellence.