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Michael McKinley
Michael McKinley
Experienced 3D Artist, Developer, and Designer
Pensacola, FL, United States

Summary

Versatile 3D Artist with 15+ years of production experience across AAA games, VR platforms, and real-time applications. Expert in full 3D pipeline with strong leadership experience and collaborative studio workflows. Currently contributing to cutting-edge VR training platforms while staying current with industry trends.

Skills

3D Animation3D ModelingGame Developmentmayavirtual realitysubstance painterunitycommunicationvrunreal

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Unity
Unity

Experience

  • 3D Artist at HTX Labs
    November 2023 - October 2025

    • Create high-fidelity 3D assets for EMPACT VR training platform, maintaining AAA visual quality standards.

    • Develop interactive Unreal Engine Blueprints for dynamic VR experiences and user interactions.

    • Collaborate with cross-functional teams to deliver assets within tight production deadlines.

  • Senior Game Development Specialist at SAIC
    Billings, MT
    August 2018 - September 2023

    Provided 3D asset creation for government VR training applications, ensuring performance optimization for

    real-time rendering.

    • Produced high-impact promotional materials for industry trade shows, directly contributing to client acquisition.

    • Collaborated with technical directors and programmers to implement efficient art pipelines and workflows.

  • Senior Environment Artist at Zombie Studios
    Seattle, WA
    February 2008 - March 2014

    Created signature gameplay elements including all puzzles and traps for SAW and SAW II commercial releases.

    • Authored weapon models and assets for Blackwater and Blacklight franchises.

    • Directed team of in-house and off-site artists for serious simulation game production (2013-2014).

    • Managed art from off-site contractors as Outsource Manager, ensuring quality standards and delivery schedules.

    • Created realistic environments and assets for government training simulations.

  • Environment Artist at Buzz Monkey Software
    Eugene, OR
    March 2006 - June 2007

    Contributed to major releases including Tomb Raider: Anniversary Edition and NFL Street 3

  • Environment Artist at Fever Pitch Studios
    Austin, TX
    May 2003 - January 2006

    Directed team of artists on high-profile Lord of the Rings title, managing art direction and team coordination.

  • Adjunct Instructor at Southern New Hampshire University
    January 2024 - Present

    • Teach Environment Design with Unreal Engine and advanced 3D modeling techniques.

    • Provide mentorship and portfolio guidance to students entering the games/VR industry.

  • Adjunct Instructor at Northwest College of Art & Design
    Tacoma, WA
    May 2016 - December 2021

    • Delivered courses in 3D Foundations, Rigging, Lighting, and Graphic Design.

    • Awarded Teacher of the Year (2019 & 2020) for student-voted excellence.