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Michael McKinley
Michael McKinley
Experienced 3D Artist, Developer, and Designer
Pensacola, FL, United States

Summary

Senior Realtime Content Creator with 20 years of experience shipping commercial games and creating real-time digital twins for VR training. Skilled at transforming complex ideas into polished, performant experiences.

Skills

3D Animation3D ModelingGame Developmentmayavirtual realitysubstance painterunitycommunicationvrunreal

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Unity
Unity

Productions

    • Video Game
      EMPACT Virtual Trainer
    • Year
      2025
    • Role
      3D Artist
    • Company
      HTX Labs, Inc.
    • Video Game
      Pilot Training Next
    • Year
      2021
    • Role
      Principal Game Development Specialist
    • Company
      SAIC
    • Video Game
      EDGE Virtual Training
    • Year
      2015
    • Role
      Senior Environment Artist
    • Company
      Zombie Studios
    • Video Game
      Blacklight: Retribution
    • Year
      2012
    • Role
      Senior Environment Artist
    • Company
      Zombie Studios
    • Video Game
      Blackwater
    • Year
      2011
    • Role
      Senior Environment Artist
    • Company
      Zombie Studios
    • Video Game
      Saw II: Flesh & Blood
    • Year
      2010
    • Role
      Senior Environment Artist
    • Company
      Zombie Studios
    • Video Game
      SAW
    • Year
      2009
    • Role
      Senior Environment Artist
    • Company
      Zombie Studios
    • Video Game
      Tomb Raider: Anniversary
    • Year
      2007
    • Role
      Environment Artist
    • Company
      Buzz Monkey Software
    • Video Game
      NFL Street 3
    • Year
      2006
    • Role
      Environment Artist
    • Company
      Buzz Monkey Software
    • Video Game
      Hit & Myth
    • Year
      2005
    • Role
      3D Artist
    • Company
      Fever Pitch Studios

Experience

  • 3D Artist at HTX Labs
    November 2023 - October 2025

    Built Unreal Engine digital twins that enabled technicians to safely practice aircraft maintenance procedures in immersive VR environments.

  • Adjunct Instructor at Southern New Hampshire University
    January 2024 - Present

    Teach college courses in 3D modeling, animation, game art, and Unreal Engine, preparing students for professional production workflows.

  • Principal Game Development Specialist at SAIC
    Billings, MT
    August 2018 - September 2023

    Created real-time digital twins of military aircraft, satellites, hydro test facilities, and other complex systems for VR pilot and maintenance training.

    Pioneered a CAD-to-real-time pipeline that transformed engineering models into optimized Unity assets, enabling efficient production of large-scale simulation projects.

  • Adjunct Instructor at Northwest College of Art & Design
    Tacoma, WA
    May 2016 - December 2021

    Taught nearly the entire 3D curriculum, from modeling and animation to game art and rendering, mentoring students for careers in game development and visualization.

  • Senior Environment Artist at Zombie Studios
    Seattle, WA
    February 2008 - March 2014

    Owned gameplay art for SAW and SAW II, creating traps, puzzles, and interactive environments in Unreal. Served as primary weapon artist on Blackwater and contributed to Blacklight: Retribution.

  • Environment Artist at Buzz Monkey Software
    Eugene, OR
    March 2006 - June 2007

    Created environment art for Tomb Raider: Anniversary and NFL Street 3, contributing to my first shipped commercial titles.

  • Environment Artist at Fever Pitch Studios
    Austin, TX
    May 2003 - January 2006

    Established a foundation at my first studio job. Worked on several unreleased titles as well as Hit & Myth for the Gizmondo.