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M1 Abrams Tank Interior

M1 Abrams Tank Interior

SAIC | Maya, Substance Painter, Unreal Engine

Created major portions of a highly detailed M1 Abrams tank interior for a VR-based military training application. Developed from technical reference materials and photographic documentation, the project focused on accurately recreating crew compartments, control systems, instrumentation, and operational equipment for immersive training scenarios.

Responsibilities included modeling, UV layout, and partial texture development for the gunner station and driver compartment. Particular attention was given to control panel readability, mechanical detail, labeled interfaces, and user-facing equipment intended for close inspection in virtual reality environments.

Although the project was ultimately canceled before completion, the work demonstrates complex hard-surface modeling, technical reference interpretation, and the creation of highly detailed simulation-focused interior spaces.

Detailed Gunner Seat

Detailed Gunner Seat

Interior space. Loader's seat, gunner low center, commander's seat right upper below hatch to enter the tank.

Interior space. Loader's seat, gunner low center, commander's seat right upper below hatch to enter the tank.

Unfinished Driver's seat

Unfinished Driver's seat

Driver's compartment, gray material.

Driver's compartment, gray material.

Driver's T-Bar Steering mechanism.

Driver's T-Bar Steering mechanism.

Reference of how the stations are situated in the tank.

Reference of how the stations are situated in the tank.