ATV Vehicle Asset
SAIC | Maya, Substance Painter, Unreal Engine
Created a game-ready all-terrain vehicle (ATV) for use in an Unreal Engine-based military gaming project. Developed entirely from photographic reference using a traditional high-poly to low-poly workflow, with all modeling, UV layout, baking, and texture creation completed independently.
The asset was authored in Substance Painter and optimized for real-time use in Unreal Engine. Multiple visual variants were created, including clean and weathered versions, along with optional storage basket attachments to support different gameplay and mission scenarios.
This project demonstrates a complete modern game art pipeline, including high-poly modeling, normal map baking, texture development, and real-time asset optimization.