Range & Versatility
A collection of supporting assets demonstrating a range of artistic styles, materials, and production requirements across simulation, visualization, and game development projects.
Featured work includes realistic fabric and hard-surface props, concept-driven visualization devices, and stylized gameplay assets. Responsibilities included modeling, UV layout, texture creation, material development, and optimization for real-time applications using Maya and Substance Painter.
These projects highlight adaptability across multiple artistic styles, from simulation-grade realism to stylized game content, while demonstrating proficiency with a wide variety of materials including metals, plastics, fabrics, and emissive effects.